Number of posts : 140 Age : 28 Location : Milky Way Galaxy Favorite Pokemon : Wigglytuff Registration date : 2008-06-24
Subject: Oldale Houses+Paths Sun Aug 24, 2008 3:54 pm
Guildmaster Wigglytuff
Number of posts : 140 Age : 28 Location : Milky Way Galaxy Favorite Pokemon : Wigglytuff Registration date : 2008-06-24
Subject: Re: Oldale Houses+Paths Sun Aug 24, 2008 3:56 pm
You might have to double size it.
Typhlix Admin
Number of posts : 119 Age : 29 Favorite Pokemon : Aggron/Seviper Registration date : 2008-04-22
Subject: Re: Oldale Houses+Paths Sun Aug 24, 2008 5:35 pm
Thats what I will do.
Platinum
Number of posts : 3 Age : 30 Registration date : 2008-08-24
Subject: Re: Oldale Houses+Paths Sun Aug 24, 2008 5:41 pm
ok, if you guys need tiles, you should of looked on the internet. i have a pokemon game i'm making myself in eclipse engine: you can get tiles here:http://echostorms.net/Resources/Tiles/pokemon%202.png and sprites here:http://echostorms.net/Resources/Sprites/32x32/pokemon.bmp
also, if you heard of pokemon cyrus, its so famous. you can get thier source code here and server and client: http://www.cyengine.org/
Guildmaster Wigglytuff
Number of posts : 140 Age : 28 Location : Milky Way Galaxy Favorite Pokemon : Wigglytuff Registration date : 2008-06-24
Subject: Re: Oldale Houses+Paths Sun Aug 24, 2008 6:00 pm
We have those tiles..
Typhlix Admin
Number of posts : 119 Age : 29 Favorite Pokemon : Aggron/Seviper Registration date : 2008-04-22
Subject: Re: Oldale Houses+Paths Mon Aug 25, 2008 2:00 pm
Btw, platinum. I already know who you are and what you were doing. I go on the Eclipse Forums as well you know. I saw your rip off of Cyrus and a lot of people got mad. So, ya. We are putting in Pokemon whenever we can find out how to do it.
Guildmaster Wigglytuff
Number of posts : 140 Age : 28 Location : Milky Way Galaxy Favorite Pokemon : Wigglytuff Registration date : 2008-06-24
Subject: Re: Oldale Houses+Paths Mon Aug 25, 2008 2:14 pm
Okay. This can be locked: from now on I am going to use the RSE project thread.